hasemxtreme.blogg.se

Medieval total war 1 patches activision
Medieval total war 1 patches activision








On the third year round in the campaign tutorial, the missing red button on the information window is now added. This gives a -20% penalty to both Trade income and Agricultural income. The Trade income penalty now has an effect when one of the Vices and Virtues a general may have is Venal. It'll often break off from combat against infantry, and either charge back, or attack at another point. The AI plays more dynamically with its cavalry. The AI will be more careful with its generals and kings in combat.

medieval total war 1 patches activision

If a fight drags on for a long time, then the factors start to get increased until one or other of the combatants dies. Mode to mode hang bug - caused by attempting campaign after starting tutorial is fixed.įixed replays not working properly when bringing on reinforcements in battles.įixed right-clicking on a ship to bring up info parchment and occasionally producing a blank parchment. Mode to mode hang bug - caused by attempting tutorial after starting campaign game is fixed. "Loyalty traffic light" is now always up to date. Multiple famines in the same region no longer occur. Was possible to build, for instance, 2 Grand Mosques at the same time. Removed the ability to build more than one of certain unique buildings in your provinces. The brother of a king now gets a "son matures" event generated for him if he doesn't come of age before the succession (of his older brother).įleets escaping from a sea battle do so at their own speed.įleet AI has been tweaked to increase number of trade routes. The header text no longer overlaps the text in the 'could not uncover secret vice message' when attempting to uncover a secret vice of a general with a spy. Occasional instability was previously noticed.Īrtillery is now working when cycled as reinforcements. This includes issues addressed for specific cases. Single Player Improvements Campaign map stability improved. Radeon 7200 - Improved loading and delays on strategic map when selecting units, provinces, after year-end sequence.

medieval total war 1 patches activision

Millennium G400 - When the player is loading into the 2D campaign map and hits the 'ESC' key for any reason, the game will now no longer show the red load bar and the map at the same time. In MP in the French language version only 'M' is to talk to everyone.Ĭompatibility Millennium G400 - Graphic corruption beneath the arrow cursor in the single player game (when navigating the map)/gray horizontal line that shows up on the screen fixed. In MP 'T' is now used to talk to everyone (except in French, see below), 'Y' is to talk to allies only. In Glorious Achievements: when multiple factions have around the same points as the player, it's now easier to distinguish who has more points. Turned off keyboard typing sound in MP menus. There is now a limit on the number of artillery units in a rebellion.ĪI will take accessibility of walls into account when deciding where to bombard in a castle assault.

medieval total war 1 patches activision

Messages added to report players hosting games, joining or leaving rooms.Īdded 'z' and 'x' to switch off drawing certain types on the campaign map.Īdded 'v' to show status of trade routes on the campaign map and 'c' to show/hide castles. #afk - to tell people you're away from your keyboard #unban - to allow a previously banned player to join any game you host #ban - to stop that player joining any game you host #kick - to kick a player from the lobby of your game (host only)

medieval total war 1 patches activision

#ignore - to ignore all chat from that player Here are a list of feature changes that have been added: Enabled console commands added on MP menus (excluding LAN).

#MEDIEVAL TOTAL WAR 1 PATCHES ACTIVISION PATCH#

Patch for the US and European versions of Medieval: Total War, updating the game to version 1.1.








Medieval total war 1 patches activision